:walking-dead: Don't believe his lies etc etc :walking-dead:

  • boog [none/use name]
    ·
    edit-2
    1 year ago

    Not that weird when you consider all the different roles that are needed. Programmers, concept artists, technical artists, 3d environment artists, 3d character artists, riggers, animators, special effects artists, sound designers, voice actors, writers... and a whole lot more I'm probably forgetting.

    • booty [he/him]
      ·
      edit-2
      1 year ago

      Needed? Are you sure? Because tens of thousands of great games have been made without all these hyper-specific roles filled by different individuals who all need absurd scaffolds of management to try to keep them together on one task

      Concept art used to be a thing artists did as just part of the process, now it's an entire full-time job? That you need multiple people doing on one project? Why?

      • boog [none/use name]
        ·
        1 year ago

        Needed? Are you sure?

        For the level of graphical quality that is asked for in AAA games? Yes, absolutely. The higher the level of production, the more specialized and numerous the roles.

        Because tens of thousands of great games have been made without all these hyper-specific roles filled by different individuals who all need absurd scaffolds of management to try to keep them together on one task

        Great games, sure, but we're talking about AAA-quality games. Games that need incredibly high levels of artistic and technical skill to produce.

        Concept art used to be a thing artists did as just part of the process, now it’s an entire full-time job? That you need multiple people doing on one project? Why?

        Concept art is one of the jobs that is most necessary in a AAA production pipeline. Honestly, the only jobs that people should raise their eyebrows at in gaming are the purely managerial ones.

        • booty [he/him]
          ·
          1 year ago

          For the level of graphical quality that is asked for in AAA games? Yes, absolutely.

          games made by 200 people look like trash in 5 years, games made by 3 people look beautiful in 30 years. really makes you :thonk:

      • CanYouFeelItMrKrabs [any, he/him]
        ·
        edit-2
        1 year ago

        Some artists like doing concept art or just one specialized task so they got a role at a big team. Some want to do a bit of everything ( like the ones where I am) so they go to a smaller team