:walking-dead: Don't believe his lies etc etc :walking-dead:
At least Starfield isn't promising the moon. Seems like it'll just be a giant copy-paste and/or procedurally generated FPS in space with some shooty-shoot RPG mechanics and a spaceship customization. Have they shown or promised more than that? Because other than the 1000s of planets (which are probably being brute forced by crunching tech-slaves), it doesn't seem to promise anything new or "you can do anything." kind of rhetoric we heard from Star Citizen, No Man's Sky, etc.
Honestly ? I think if you keep your expectations in check (Fallout 4 but in SPACE) you could have fun with it depending on your taste.
seriously. remember how outer worlds followed the marketing disaster that was fallout 76? and then it was kinda mediocre and boring. if this is fallout 4 in space it will blow outer worlds out of the airlock. its almost like obsidian and bethesda are tag teaming this.
I wish outer worlds was better, but I played it for ten hours or so and then just didn't care enough to continue playing it. The story, characters and world are just not interesting enough and the combat feels disconnected and sluggish :(
Yeah but Fallout 4 In Space is being released by Bethesda this year too lol
Most of the hype came from youtubers who kept speculating on it for like a decade
All i heard is just toddy saying its just skyrim in space NASA aesthetic
the planet number is a bait and switch but it's mostly going to hoodwink children so it's legal and the gaming press won't care
Bethesda is calling Starfield's engine Creation Engine 2, which implies that it's different enough from that of previous games to get a new version number at the very least.
Ya I legitimately don't know what Bethesda does with all its time and money. Skyrim was 12 years ago, how the hell have they not innovated in that time?
No idea how true this is anymore, but they did always keep a surprisingly small development team. I think Skyrim had about 100 people work on it?
Dev studio scales are weird. Like NMS has a dozen or so people working on it, turning out regular updates that are a bit small but still impressive for so few people. Then there's Bungie, with its ~800 employees now turning out stuff that's kind of big but always feels half finished, or BHVR with its ~800 employees who turn out a single killer and 1-2 survivors every 3 months (although it has multiple studios and only one of them is working on DbD, DbD is its only particularly successful game).
Then there's CIG that I'm pretty sure has over 1,000 employees that turn out fuck all on an extremely slow timescale.
Tbf for killers they need to make deals to get licenses.
Still cant forgive the newest killer looking lkke your average 2000s female character design.
Not that weird when you consider all the different roles that are needed. Programmers, concept artists, technical artists, 3d environment artists, 3d character artists, riggers, animators, special effects artists, sound designers, voice actors, writers... and a whole lot more I'm probably forgetting.
Needed? Are you sure? Because tens of thousands of great games have been made without all these hyper-specific roles filled by different individuals who all need absurd scaffolds of management to try to keep them together on one task
Concept art used to be a thing artists did as just part of the process, now it's an entire full-time job? That you need multiple people doing on one project? Why?
Needed? Are you sure?
For the level of graphical quality that is asked for in AAA games? Yes, absolutely. The higher the level of production, the more specialized and numerous the roles.
Because tens of thousands of great games have been made without all these hyper-specific roles filled by different individuals who all need absurd scaffolds of management to try to keep them together on one task
Great games, sure, but we're talking about AAA-quality games. Games that need incredibly high levels of artistic and technical skill to produce.
Concept art used to be a thing artists did as just part of the process, now it’s an entire full-time job? That you need multiple people doing on one project? Why?
Concept art is one of the jobs that is most necessary in a AAA production pipeline. Honestly, the only jobs that people should raise their eyebrows at in gaming are the purely managerial ones.
For the level of graphical quality that is asked for in AAA games? Yes, absolutely.
games made by 200 people look like trash in 5 years, games made by 3 people look beautiful in 30 years. really makes you :thonk:
Some artists like doing concept art or just one specialized task so they got a role at a big team. Some want to do a bit of everything ( like the ones where I am) so they go to a smaller team
based on the promoted stuff I see when I launch steam, they've been dumping alot of time and money into Elder Scrolls Online.
As far as I know bethesda is basically hands off of ESO, they publish it but it's entirely a zenimax game.
I don't mind the game looking bad and using a new iteration of the same engine means really good mods at some point (unless Beth try to fuck it up by being too greedy).
If they can fix up some of he jankier engine issues, I honestly don't need it to look like Crysis because that kind of ambition is part of what fucked over Star Citizen.
unless Beth try to fuck it up by being too greedy
they've spent 10+ years trying to monetize that stuff, I expect it to be fully ruined
space todd howard would like you to space buy a space copy of space skyrim when it space releases on space wednesday the 6th of space september in TSYOOSL 2023
I'd love if after takeoff your copilot or whatever is like well it's 10 years to our destination, then in-game you boot up a console and play skyrim and that'a the whole game.
As with all games on my radar, I will wait to watch a couple livestreams post-release and see if the gameplay looks entertaining. A little concerned with the new innovations (tm) this round of Bethesda games will bring to the field of monetization, but man did I get my moneys worth out of Skyrim + mods so I’m always willing to check out what they put out
There's a robot in the cover art, and I can guarantee you, in fact, I will bet you my left nut that the robot will have a british voice
tell me those sweet, sweet space lies, Todd Howard
but seriously, i have negative hype for this game. seems they missed the target for this game by 5-6 years.
as much as Todd is a massive shittalker, Star Citizen has usurped him completely.
Eh. So long as it just sticks to being a formulaic Beth game but in SPESS, I don't really see the issue. Might even be fun. :shrug-outta-hecks:
have higher standards than that. it should at least be one of the good TES/fallout games
Not to give Beth any credit for it but some of the more memorable experiences in TES I've had have been from quest mods from Morrowind to Skyrim. So either way, it's sure to produce a few so long as the foundation is "good enough".
Firstly, it's associated with Bethesda, so I assume it will be milked to its last cent in every way fathomable.
Secondly, I am a high poster that mistook one Star game for Star Shitizen. :jesus-cleanse: I know, I apologize sincerely.
At first glance this was my reaction too, but then I remember Todd fucking Howard and lol76 . I don't think there is a single game in the last 5 years, maybe like a handful that were as bad in terms of desperate money making schemes coupled with the worst possible dev mentality. Going back to watch 76 release/post-release reactions is just :chefs-kiss: .
I'd still give the new TES some benefit of the doubt because it is so incredibly hard to mess up a TES game give how much the community will fix the game eventually.
But everything else is just pure shit. Trusting Bethesda with anything but a TES game is asking for it.
Literally just looks like no man’s sky which is what…. 6 or 7 years old at this point?
They've shown a couple snippets of gameplay and it looks like it's actually a lot slower and clunkier than No Man's Sky.
No man's sky with human crafted elements and npcs sounds good af