It's a game of such depth and scope that I always have questions about it. I know magic radius is mostly Men/Int threshhold plus terrain you're standing on, have not experimented to findout which terrain stats (the ground has stats) affect it.

But also, who should wear what armour? Since luct.tacticsogre.com only says that 'if its not a warrior class you may not want full body armour', well wtf? Should archers wear Balder robes? Should ninjas? Valkyries???? Fucked if I know.

Also I can't really figure out how to raise(or lower) Loyalty reliably. Leveling up your guys in real battles is meant to do it, but my knight Isetan keeps spamming the "I dont have the confidence to follow u........" message that displays at 5 Loyalty, every battle. That means his Loyalty is going up and then down every battle, why? What affects that? He even say this when I don't bring him?? Also the game has crashed on the Disaffection message a few times so that's unhelpful.

Friendly fire is really unpredictable, is it literally RNG? Sometimes it seems like archers or hawk men will make really tight shots past several allies densely packed, and sometimes it seems like they should cleanly arc their arrows over one buddy but thwap 70 damage. Is it height related??

Sometimes whenever I'm throwing rocks to powerlevel a new soldier or amazon in training, that unit will just lose health, appropos of nothing. Wtf is that about, does throwing rocks really hurt for 1/4 of your HP???

Why are the Tactics Ogre soundtracks not stored as Compact Disc Digital Audio? Like 99% of Playstation games have CDDA you can rip, but Tactics Ogre (on both PS1 and Saturn) seems to play its music in realtime with low-sampling-rate PCM samples, a la the Past tracks in Sonic CD. Literally why.

You're all gonna have to tolerate this Ogre posting until I find somewhere or someone to talk about TO with. Also if anyone has the Prima guide for the Playstation game please hit me up, cannot find a scan ❤

  • ashinadash [she/her, comrade/them]
    hexagon
    ·
    2 months ago

    IGN lt-dbyf-dubois wrote a First Look article about Tactics Ogre: Wheel of Fortune for PSP before its release, and in said they refer to that as the "first western release" of the game. This seems completely ridiculous initially, since Atlus is meant to have published the game on Playstation on May 6, 1998 but it makes sense if you think about it.

    Think about it: I am either extremely high off tramadol(somehow) and hallucinating or standing at the crossroads of two realities. It's simple: Tactics Ogre never actually released in English on the Playstation. There is less on the internet about Playstation/SuperFamicom/Saturn Tactics Ogre than the fan-translated Front Mission SFC, so this must be the case. The release did not happen.

    The ~16,300 copies the US release is meant to have sold was just the size of the cancelled print run Atlus was planning, the release never happened; the precious few period-reviews are all faked, the ISO image of the Playstation game is either a leaked prototype or has always been a fan translation by Aeon Genesis, the copies on Ebay are all reproductions from recent years, and the LUCT website is just a timestream aberration which comes to us from a different reality, or else an inexplicable English-language guide by someone who played the game in Japan. Further evidence for this obviously-correct-not-cooked-up-at-3am-theory is that confusingly, much of the english-language coverage of the ALLEGED Playstation version is from the year 2000, two years after the ALLEGED release date.

    OG Tactics Ogre is a ridiculously specific psyop some fed cooked up to annoy me. Bravo, CIA man, objectively better waste of your time than getting executed in China xi-clap