Write me 1500 words on how 1999's Homeworld and 2001's Halo:CE, having similar overall settings and plot structures, used their groundbreaking scores to tell very different stories.

Then I'll accord you the right to have an opinion about... idk... Secrets of the Magic Crystal.

Track in link is the choral version of Samuel Barber's Angus Dei - Adagio for Stings as prepared for Homeworld. Arguably one of the most iconic tracks in the history of gaming. Gamers of a certain age will still feel their spine tingle and their throat close up...

  • ssjmarx [he/him]
    ·
    2 年前

    Revolutionary paintings include social realist paintings and art made during the Cultural Revolution

    If that's your definition of revolutionary art then the lack of revolutionary video games is purely an accident of history. Games have barely existed for a couple decades, and they've only had pretentions of artistry for about half of their history. There has never been a cultural revolution to make games during, or a proletarian government finding the creation of games - unless there are examples in North Korea or Vietnam that I'm unaware of - but eventually there will be, and your thesis will be shattered like all capitalist realist thought.

    • AssortedBiscuits [they/them]
      ·
      2 年前

      your thesis will be shattered like all capitalist realist thought.

      You can wait for the one (1) revolutionary game to finally appear in your lifetime, or you can find something better to do with your time.

    • 7bicycles [he/him]
      ·
      2 年前

      Games have barely existed for a couple decades, and they’ve only had pretentions of artistry for about half of their history.

      What's the art definition here. If I go by 1972s pong as the starting date for video games and go halfway up to now I land at 1997 which seems way later than when games introduced more than absolutely barebones stories (Secret of Monkey Island came out 7 years earlier) but way to soon before we enter the video games are art (they are movies with interactivity) thing that plagues us to this day