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The process of churning out voice lines (long hours, poor pay, etc...) already grinds down the charm. Thinking about these sorts of big open world games, the proportion of character voices that I can recall or otherwise stood out to me feels quite low. If I'm thinking about generic townsfolk or bandits, I don't know if I could tell the difference.
The process of churning out voice lines (long hours, poor pay, etc...) already grinds down the charm. Thinking about these sorts of big open world games, the proportion of character voices that I can recall or otherwise stood out to me feels quite low. If I'm thinking about generic townsfolk or bandits, I don't know if I could tell the difference.
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