Does it exist?

Drop 50 players onto a map, no PVP, only survival vs the hazards of the map.

Have the world difficulty scale with player rank.

  • Frank [he/him, he/him]
    ·
    edit-2
    2 years ago

    This is sorta how ARMA goes when you play with a big group. There's a couple of DMs wrangling all the AI, but for the most part it's a couple of dozen players running around doing army stuff to large groups of AI baddies.

    Some survival games are kind of like this if you have a big server size and turn the PvP off.

    There are lots of PvE coop games, just not many with a large number of players, or where the goal is to be the last person alive. It's usually about keeping everyone alive.

    Come to think of it the group I used to play with had an Arma mod called Bulwark or something where you'd get a crate that represented your "base" and you had to plop it down somewhere in the game world. Once the game started the AI would spawn in waves of enemies, along with items and weapons. The players would scavenge gear, fight off the wave of enemies, spend whatever money they found or earned on building pieces to fortify their base, and then the next round would start. The first few rounds would be guys in board shorts with pistols, but the last few rounds would be bad ass paratroopers with thermal ghost spookyvision and grenade launchers and tanks and shit. It started off pretty easy but it eventually got really real and it'd get pretty desperate when, like, a bunch of powerful AI soldiers were rushing towards your base but you couldn't do anything about them bc an IFV was covering them with a machine guns. Every once in a while a tank would just pathfind in to the center of your base, crushing walls in the process, and then you'd have to deal with that somehow without also blowing up your whole base in the resulting explosion. It was fun. We even won af ew times.

      • Frank [he/him, he/him]
        ·
        2 years ago

        We played Antistasi, too. For every firefight that went well there were a dozen where our band of plucky insurgents rolled in to a NATO base full of tanks and died instantly. It's a fun game mode, though.

        One of the biggest differences between games like ARMA or Squad compared to CoD or Battlefield is that you really, really, really have to knuckle down and cooperate with your team. If you go fucking off by yourself you're just going to die, probably to an AI or player 500m away that you never saw (I think it's hilarious that CoD gives you a "Long shot" bonus for shooting someone like 60m away when the average engagement in ARMA is 3-500m). Teamwork and coordination is how you get things done. You need a dozen pairs of eyes looking out for enemy forces, you need the tanks and the infantry leaders communicating to cover each other's weaknesses and provide supporting fire, you really, really want the guys doing artillery to be on the phone with everyone else bc artillery can delete an entire square kilometer and you don't want to be there when they do. Most groups will teach you some really basic radio procedures which seems silly until you actually get in a game with sixty people who all need to communicate and realize what a clusterfuck comms turns in to if people don't have rules to keep things orderly.