I live for that sort of thing. I call it the Literary Occasionalist school of magic. Figures prominently in any tabletop I play. Recently played a videogame where
spoiler
An evil witch took over a temple and used it as a base of operations. You need to pursue her, but here's the dilemma. The witch put a hex on the nice introverted priest, if anyone trespasses into the inner sanctum the priest dies. Now, as it happens I was a 'trickster' so I'm into bullshit magic. So I say 'well this is technically your temple innit, just ordain me into the evil cult and i won't be trespassing nothing'. And it works.
There isn't a ton of content like that in the game but what we had was really fun. Especially towards the end.
I live for that sort of thing. I call it the Literary Occasionalist school of magic. Figures prominently in any tabletop I play. Recently played a videogame where
spoiler
An evil witch took over a temple and used it as a base of operations. You need to pursue her, but here's the dilemma. The witch put a hex on the nice introverted priest, if anyone trespasses into the inner sanctum the priest dies. Now, as it happens I was a 'trickster' so I'm into bullshit magic. So I say 'well this is technically your temple innit, just ordain me into the evil cult and i won't be trespassing nothing'. And it works.
There isn't a ton of content like that in the game but what we had was really fun. Especially towards the end.