https://nitter.1d4.us/TheUnaButters/status/1651778740421287941

  • Dolores [love/loves]
    ·
    2 years ago

    specific to Elder Scrolls, you've got a bit of a point with inconsistencies but even if you got it to remember the things it generated in a playthrough or instance, it'd be maddening once you try to take any information and apply it to anything else.

    a dunmer bard telling me the weather in Blacklight is ashy, rainy, snowy, or sunny in separate playthroughs. like at that point i don't care to know. what's the point of learning additional 'lore' if it isn't actually lore?

    • Nagarjuna [he/him]
      ·
      2 years ago

      Hmm, it would take a lot of work shopping. I still think it's a powerful tool and there's definitely an application for open world RPGs

      • ssjmarx [he/him]
        ·
        2 years ago

        I think it could work if you went the other way around. Like you have a huge database of facts about the world, and then the chat algorithm is capable of spitting them out or working them into conversations naturally. You could make an entire game out of this - think of the game Her Story, where you have to search through the interrogation clips to find the information you need, but instead the information you need to solve puzzles in the game world is in the chat algorithm, and you need to talk to the right NPCs and ask the right questions to find it.