https://nitter.1d4.us/TheUnaButters/status/1651778740421287941

  • Frank [he/him, he/him]
    ·
    2 years ago

    If you used it judiciously and were realistic about it's limits I think it could be cool. Being able to ask random NPCs "How do I get to Castle Doom" and get novel responses in natural language each time could be cool. Using it as a way to inject backstory without having the character read tons of books could be cool. Using it to make NPCs have novel background chatter could be cool. It doesn't have to be flawless, just good enough, and you can, or at least should, significantly limit the scope of it's responses. Have your writers build a big document with information the NPCs should "know" and get the language model to work from that.

    • EnsignRedshirt [he/him]
      ·
      2 years ago

      Absolutely. A lot of those suggestions I would consider to be over and above merely "endless flavor text", which to me implied taking more or less the current way of doing flavor text and throwing AI at it. I think you still have to structure it and design the parts into a coherent experience, or else it'll be perceived more or less the same way as static flavor text. I don't think that would necessarily be a bad thing, I just think we'd get used to it pretty quickly.