full pvp is fun in theory, gives some fun roleplaying opportunities and immersion
but what actually happens is you get dedicated pvpers who only play the game to gank people called XxX_MurderFace_XxX who whispers you slurs
and unsurprisingly, most people don't want to play with sweaty try-hards who only play to make other people miserable
When full PvP came to racing games like need for speed and they allowed players to play as cops it was so annoying. Some arsehole would make it their sole mission to hunt you down
I've been watching a lot of sim stuff recently, and one funny thing I've noticed is that the top sim racing games right now all have essentially griefer detection, where if the game thinks you're intentionally causing crashes you'll "phase out" and not be able to effect other racers. I find it funny.
Rivals (basically a finished open world hot pursuit) so even worse.
You could be cruising on the map between races, not actually racing anyone and some arse would turn their sirens on to chase you. And this was integrated into the campaign mode by default and there was no way to pause the game. I turned off the online play so quickly.
Yeah they made a hot pursuit reboot in 2010 that was pretty good, just unfinished, so the open world aspects of the game didn't fully work, you could explore the map but it was empty, you had to select races from a menu. Rivals was basically that reboot but finished with all the features. The map was technically new in terms of the road layout, but there were so many reused assets.
full pvp is fun in theory, gives some fun roleplaying opportunities and immersion
but what actually happens is you get dedicated pvpers who only play the game to gank people called XxX_MurderFace_XxX who whispers you slurs
and unsurprisingly, most people don't want to play with sweaty try-hards who only play to make other people miserable
deleted by creator
When full PvP came to racing games like need for speed and they allowed players to play as cops it was so annoying. Some arsehole would make it their sole mission to hunt you down
I've been watching a lot of sim stuff recently, and one funny thing I've noticed is that the top sim racing games right now all have essentially griefer detection, where if the game thinks you're intentionally causing crashes you'll "phase out" and not be able to effect other racers. I find it funny.
Ghosting yeah.
Usually once you get into the higher safety rating lobbies the ghosting gets less aggressive, or is fully off.
hot pursuit?
i liked playing that local, i imagine online was horrific
Rivals (basically a finished open world hot pursuit) so even worse.
You could be cruising on the map between races, not actually racing anyone and some arse would turn their sirens on to chase you. And this was integrated into the campaign mode by default and there was no way to pause the game. I turned off the online play so quickly.
god damn, that had to suck
i will say, the hot pursuit i was talking about was the ancient one from 98 lmao
Yeah they made a hot pursuit reboot in 2010 that was pretty good, just unfinished, so the open world aspects of the game didn't fully work, you could explore the map but it was empty, you had to select races from a menu. Rivals was basically that reboot but finished with all the features. The map was technically new in terms of the road layout, but there were so many reused assets.