Recommend it to G*mers

  • machiabelly [she/her]
    ·
    edit-2
    1 year ago

    renaissance

    I really wished that I liked larian and owlcat's games more, they just feel kinda hokey to me. Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs. It makes sense that they are the ones that are moving towards action given that they feel more like stories than like adventures.

    math

    Basically attack rolls are all contested and miss/graze/hit/crit is based on the difference between the two rolls. Additionally each attribute point contributes to things relevant to every character because each contributes to at least 1 of 4 defense stats. The way everything fits together on every roll is incredibly satisfying. There is no part of the combat system that can be disregarded, no mechanics that certain characters ignore, its just very neat.

    combat

    I mean theoretically a fantasy action combat system with mass effect style companion control sounds fucking excellent so I hope they stick the landing

    BG3

    I haven't tried it yet since I didn't like divinity too much. The artstyle and vibe were off for me. Maybe when its out of early access I will. Do you like it?

    blood magic

    I would love it if they were put into a situation where the only way to escape was to use blood magic and so they swallow their pride and do it. But then in the future there was an opportunity to avoid using blood magic, de-escalation, lyrium, leverage/negotiation, but they don't see it. Watching them grapple with either the regret or the burden of the violent world they have created for themselves would be extremely good storytelling. Then they meet a butch lesbian ex templar who promises to protect them if they promise not to use blood magic and they have gay sex

    • Golabki [comrade/them,undecided]
      ·
      1 year ago

      Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs

      You might really like owl cats “rogue trader”. I pirated the alpha and there are parts of the game that genuinely felt on par with a novel. Better than most actual 40k novels.

      There is no part of the combat system that can be disregarded

      I think I see what you mean now. The cohesive and “greater than the sun of its parts” aspect of this is really cool.

      BG3

      I cannot emphasize enough just how apparent the love for the tabletop is when playing this game. When it releases I fully expect it to be received as a masterpiece of translating between mediums. The writing is good too.

      blood magic

      Kinda reminds me of spec ops the line, but tbh the protection part sounds kinda…coercive? It would be cool though to have a Templar or ex Templar who runs cover because they are emotionally bonded in some way. The conflict between their indoctrination as a Templar and their own loved experiences is rich with potential.

      • machiabelly [she/her]
        ·
        edit-2
        1 year ago

        rogue trader

        Thats great actually, I had completely written it off I'll look into it more now. BG3 too

        blood magic

        I guess in my head that story turned out that the blood magic was hurting the apostate. And that the no more blood magic, I'll protect you instead, was a loving thing. Though I'm completely neutral on blood magic in the games as written, all thats bad is that some people need to learn it from demons, and consorting with demons ain't great. The real story is that blood is essentially just a substitute for lyrium and the chantry controls the lyrium trade. Presumably templar abilities also don't work on blood mages because templars gain their powers from the lyrium that the chantry gives them. That they are addicted to. The chantry's entire power, everywhere besides tevinter, is completely dependent on the control of lyrium. They are the only ones aloud to buy and move it and they get their muscle hooked on the stuff. Its brilliant and blood magic ruins fucking all of it.

        So the real blood magic story is it's power to destroy the chantry. If we ever get another blood mage companion it probably means the chantry became evil. This might just be a fan theory thing though because while materially this makes total sense the game usually approaches blood magic with pure ideology :zizek-preference:

        Honestly though what we learn about blood magic in inquisition, it weakens connection to the fade, might be what keeps blood magic on the periphery. I think the fade will continue to be important and one of the specializations in inquisition is literally rift mage.

        Cutting open your hand mid combat to shoot a fireball will always be dope though.