Tons of positive reviews for Tears of the Kingdom have come out, favorably comparing it to BotW. But, I haven't seen much said on improving over BotW, other than 'it has more stuff'.

I know the simple solution is 'just pirate it and try it out', which, yeah, I might do eventually when I have time, but I've emulated enough to know that it's not always super easy to get everything working right.

Regardless, I felt that BotW was too big and aimless, with an open world that felt empty. The people that like BotW seem to 'make their own fun', and use physics to solve open ended problems. Which, sounds fun, but my fun was kinda killed by the feeling that nothing had a point. I just felt like most of the 'rewards' were just weapons that would break (which, I don't even mind weapon durability, but it did make weapons as a reward suck), or collectables that had minimal impact on the game. Only a few set pieces did much for me, and they were very few and far between. Overall, played about a dozen hours, then went and killed Ganon, to little fanfare.

And, if Tears of the Kingdom is strictly BotW 2, I'd rather not 'waste' another 12 hours. But, I've heard some people say they added dungeons, and more direction to the game. Any opinions from you all?

  • Eris235 [undecided]
    hexagon
    ·
    edit-2
    1 year ago

    Ghost Song

    Hadn't heard anything about this game, but that looks cool, I'll add it to my list!

    Revita's by far my biggest game, hours wise, this year. Been loving Barotrauma with friends. Against the Storm is great to do a run here and there, even after unlocking everything. And La-Mulana is still one of my favorite games of all time, been playing randomizer runs for it a bit (but oof is it a hard randomizer to learn!)