I never played Apocalypse, i'll have to give it a shot.
Have you played Kenshi? It's nothing like X-com, but reading your scrip of Apocalyose has me thinking it's weirdly like x-com. Huge, complicated world, complex interactions between characters, and your little band of dudes going from losers to kung fo gods the very, very hard way.
I think gog's version of apoc works on modern machines.
I did play Kenshi. The same madness exists with the obsession to create a simulation. I would also say that Dwarf Fortress shares this madness. These are all games created by people with a like-mind for interconnected systems that produce emergent results. I would say Kenshi creates the least emergent results though, it's quite wide but lacking the depth of overlapping and interacting systems. It's fun in a different kind of way though. What Kenshi really needs is overlapping systems like DF has to truly make decisions and actions in the world by the AI have a wide variety of insane outcomes.
I never played Apocalypse, i'll have to give it a shot.
Have you played Kenshi? It's nothing like X-com, but reading your scrip of Apocalyose has me thinking it's weirdly like x-com. Huge, complicated world, complex interactions between characters, and your little band of dudes going from losers to kung fo gods the very, very hard way.
I think gog's version of apoc works on modern machines.
I did play Kenshi. The same madness exists with the obsession to create a simulation. I would also say that Dwarf Fortress shares this madness. These are all games created by people with a like-mind for interconnected systems that produce emergent results. I would say Kenshi creates the least emergent results though, it's quite wide but lacking the depth of overlapping and interacting systems. It's fun in a different kind of way though. What Kenshi really needs is overlapping systems like DF has to truly make decisions and actions in the world by the AI have a wide variety of insane outcomes.