This idea makes sense for turnbased when you've played Apoc. Because in the realtime mode you can move the units as a grouped squad and they'll move into cover by themselves if close enough to the cover. Obviously you'd want it more polished in a modern form, I see no reason you couldn't have some logic like moving 6 soldiers and the game checking for how many time units they have and giving you either a full run distance into cover for all members of the squad or giving you a squad walk + covering fire movement where they move up half and half. Or a run into a position of overwatch with reserved time units. You could do this pretty cleanly and a game could even optimise it for shotguns in front vs rifles in back.
This idea makes sense for turnbased when you've played Apoc. Because in the realtime mode you can move the units as a grouped squad and they'll move into cover by themselves if close enough to the cover. Obviously you'd want it more polished in a modern form, I see no reason you couldn't have some logic like moving 6 soldiers and the game checking for how many time units they have and giving you either a full run distance into cover for all members of the squad or giving you a squad walk + covering fire movement where they move up half and half. Or a run into a position of overwatch with reserved time units. You could do this pretty cleanly and a game could even optimise it for shotguns in front vs rifles in back.