I mean, this is just my tastes, but I don't like any of that. I don't want random loot. I want items made intentionally by people. Even games that do random loot 'right', I still hate the system.
Like, Skyrim and Elden Ring are are think good examples for what I like in a 'loot system'. Its What You See Is What You Get for the most part. Neither are my favorite games overall (and also, Elden Ring still has more 'shitty items' than are probably necessary). But I like that the items are what they are. If you want to 'enchant them' to give them extra effects, you do so intentionally. You don't have to 'grind levels' hoping to get 'the right drop', or re-do bosses just because that legendary didn't drop with the modifier you wanted.
GoW loot isn't random fwiw. It can be difficult to find sometimes, but the armor sets are themed around builds and also are usually in locations that make sense lore-wise.
I mean, this is just my tastes, but I don't like any of that. I don't want random loot. I want items made intentionally by people. Even games that do random loot 'right', I still hate the system.
Like, Skyrim and Elden Ring are are think good examples for what I like in a 'loot system'. Its What You See Is What You Get for the most part. Neither are my favorite games overall (and also, Elden Ring still has more 'shitty items' than are probably necessary). But I like that the items are what they are. If you want to 'enchant them' to give them extra effects, you do so intentionally. You don't have to 'grind levels' hoping to get 'the right drop', or re-do bosses just because that legendary didn't drop with the modifier you wanted.
GoW loot isn't random fwiw. It can be difficult to find sometimes, but the armor sets are themed around builds and also are usually in locations that make sense lore-wise.