I get the impulse for min-maxing. I like min-maxing in a lot of ways. When I played League of Legends, one of the main appeals to me was knowing the math and figuring out optimal item choices on the fly (not that league is a overall a good game). Similarly, I love TTRPGs, and have a tendency to at least theory-craft min-maxing. Or even card games, I like mathing out the cost-benefit analysis of swapping two similar cards.
But, something about the change from "Here's a list of discrete choices you can choose between, with different costs and benefits, individually designed by people", vs. "Here's a pile of randomly generated stats to dig through, 95% of which are garbage", is just soul-crushing boring to me, especially knowing that I have to make that choice again after every level, whereas in other games, I can actually plan out specifically what I want to be buying and speccing into.
I get the impulse for min-maxing. I like min-maxing in a lot of ways. When I played League of Legends, one of the main appeals to me was knowing the math and figuring out optimal item choices on the fly (not that league is a overall a good game). Similarly, I love TTRPGs, and have a tendency to at least theory-craft min-maxing. Or even card games, I like mathing out the cost-benefit analysis of swapping two similar cards.
But, something about the change from "Here's a list of discrete choices you can choose between, with different costs and benefits, individually designed by people", vs. "Here's a pile of randomly generated stats to dig through, 95% of which are garbage", is just soul-crushing boring to me, especially knowing that I have to make that choice again after every level, whereas in other games, I can actually plan out specifically what I want to be buying and speccing into.