I don't love Dead Cells's item system (I still prefer my roguelikes to be more like Gungeon, e.g. no level and random mods, minimal stats, 90% skill based.), but I feel like on the spectrum of 'random loot systems' its very tolerable to me.
As you say, there's not too many item level, the 'random modifiers' are weighty and build-defining, and its a roguelike, so there's no such thing as 'grinding a boss over and over to get "the perfect item"'.
I don't love Dead Cells's item system (I still prefer my roguelikes to be more like Gungeon, e.g. no level and random mods, minimal stats, 90% skill based.), but I feel like on the spectrum of 'random loot systems' its very tolerable to me.
As you say, there's not too many item level, the 'random modifiers' are weighty and build-defining, and its a roguelike, so there's no such thing as 'grinding a boss over and over to get "the perfect item"'.
I do love Gungeon but a run often starts to feel stale by floor 5, I think I just like having the extra push to change my gear over time.