They could legit just not have levels the way arpgs work now. Just make the end game loot chase the whole game instead of padding it with 20 hours of levelling up that is just a waste of time before you get to play the real game.
Agreed. If they make it so the difficulty scales to your level, leveling up is more like treading water and you don't gain any effective power (in fact, you likely lose it unless you get a major talent or skill). Why even have levels at that point, if you've removed their entire purpose of relative power?
This is why Skyrim, one of the most loved games ever, doesn't make sense. It's possible to be doing okay, level up, then be doing worse due to how the enemy scaling works.
My favorite part of progression in PoE is the moment late in the acts/early in maps where I get to equip some unique item, or I allocate some keystone, that makes the build click together. I'd be very sad if that was taken away.
They could legit just not have levels the way arpgs work now. Just make the end game loot chase the whole game instead of padding it with 20 hours of levelling up that is just a waste of time before you get to play the real game.
Agreed. If they make it so the difficulty scales to your level, leveling up is more like treading water and you don't gain any effective power (in fact, you likely lose it unless you get a major talent or skill). Why even have levels at that point, if you've removed their entire purpose of relative power?
This is why Skyrim, one of the most loved games ever, doesn't make sense. It's possible to be doing okay, level up, then be doing worse due to how the enemy scaling works.
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My favorite part of progression in PoE is the moment late in the acts/early in maps where I get to equip some unique item, or I allocate some keystone, that makes the build click together. I'd be very sad if that was taken away.
deleted by creator