It's really egregious in games with really strict break points. Like in Darktide the numbers don't matter unless they hit a specific breakpoint - being able to kill trash zombies in one hit instead of two, killing a special in three hits instead of four. If you do 150 more damage than you need to to hit the breakpoint those numbers are useless.
But people still obsess about getting perfect stats. The game's crafting system wasn't fully implemented at launch and people lost their goddamn minds that they couldn't play slots for an extra 10 or 20 points of damage that literally will not change the game in any way.
Fortunately the weapons have perks that do dramatically change gameplay and how you use them, but they could easily drop the base stats and keep the perks and very little would change.
It's really egregious in games with really strict break points. Like in Darktide the numbers don't matter unless they hit a specific breakpoint - being able to kill trash zombies in one hit instead of two, killing a special in three hits instead of four. If you do 150 more damage than you need to to hit the breakpoint those numbers are useless.
But people still obsess about getting perfect stats. The game's crafting system wasn't fully implemented at launch and people lost their goddamn minds that they couldn't play slots for an extra 10 or 20 points of damage that literally will not change the game in any way.
Fortunately the weapons have perks that do dramatically change gameplay and how you use them, but they could easily drop the base stats and keep the perks and very little would change.