because the mods for fan boards are almost certainly paid by the relevant corporations to maintain those communities. this was probably written by the PR team at Paradox.
Yeah, if you look at the mods, most are mods across all the Paradox subs, and those subs alone. They're either paid community managers, or trying to be.
The funny thing is, during some budget cuts a few years back (amongst some other things), Blizzard fired some of their community liasons. At least one of which was a mod on r/wow. Had a goodbye post and everything, because they understood being a reddit mod for free is for suckers.
Which I assume contributed to r/wow still being private. Blizzard being too cheap to have paid shills on the payroll, and unpaid shills are obviously not as pressed to re-open subs.
I wonder how they do that. Do they pay someone to apply to be a mod, or do they pick an existing mod and offer them cash to do it full time? Do they talk to the mod team and go "we would like to pay someone to help out, can you let them in"?
Many times the people are just employees. Community Managers or whatever their title on paper is, actual paid employees of the studios hired internally, managing the social media presence on multiple platforms. Like, there's no rule that says niche subs like r/Stellaris have to be divested from Stellaris/Paradox.
Fuck remember when I think it was Roll20 had devs active on the mod team and were actively removing posts critical of their product, and there was a kerfuffle when it was found out, eventually replacing the dev mods with people who weren't financially interested? Good times. Glad to see Reddit made rules to make sure nothing like that happened again.
because the mods for fan boards are almost certainly paid by the relevant corporations to maintain those communities. this was probably written by the PR team at Paradox.
Yeah, if you look at the mods, most are mods across all the Paradox subs, and those subs alone. They're either paid community managers, or trying to be.
The funny thing is, during some budget cuts a few years back (amongst some other things), Blizzard fired some of their community liasons. At least one of which was a mod on r/wow. Had a goodbye post and everything, because they understood being a reddit mod for free is for suckers.
Which I assume contributed to r/wow still being private. Blizzard being too cheap to have paid shills on the payroll, and unpaid shills are obviously not as pressed to re-open subs.
I wonder if there's a similar situation with /r/pathofexile. The sub's still private despite the fact most other subs are coming back online.
I wonder how they do that. Do they pay someone to apply to be a mod, or do they pick an existing mod and offer them cash to do it full time? Do they talk to the mod team and go "we would like to pay someone to help out, can you let them in"?
Many times the people are just employees. Community Managers or whatever their title on paper is, actual paid employees of the studios hired internally, managing the social media presence on multiple platforms. Like, there's no rule that says niche subs like r/Stellaris have to be divested from Stellaris/Paradox.
But how do the people become employees, is my question!
Fuck remember when I think it was Roll20 had devs active on the mod team and were actively removing posts critical of their product, and there was a kerfuffle when it was found out, eventually replacing the dev mods with people who weren't financially interested? Good times. Glad to see Reddit made rules to make sure nothing like that happened again.
:this: