I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.
Why can't these nerds conceive of a world beyond the capitalist grindset?
I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.
Why can't these nerds conceive of a world beyond the capitalist grindset?
I think you'd be hard-pressed to find someone in 1997 calling Quake 2 a "horrible game", but I do understand and agree with your point.
Well luckily we have some boomers (like me) on this site. Quake 2 was not that much a leap and honestly while Doom, Duke Nukem 3d and Quake were nice the real jump in that time was in regards to Unreal / UT, Quake 3 and Half Life.
I had much more fun with Delta Force for example than with Quake 2 as the latter had a few acceptable technical improvements but was really lacking. Also the AI was bad and the enemy scaling wasn't that really interesting.
(Yes the games were a bit later than Quake 2, but they were really big leaps and the games in the two years before Quake 2 there were pretty good alternatives)
Yeah I know, it's more fair to call it a very bland game in retrospect, compared to its peers and considering who worked on it