I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.
Why can't these nerds conceive of a world beyond the capitalist grindset?
I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.
Why can't these nerds conceive of a world beyond the capitalist grindset?
They’re useful idiots, great at solving problems for a system but shit at analyzing why the system wants them to solve it and what it’ll do with the solution. They just see that they get head pats for solving the problem and ergo assume anyone complaining about the system is just making excuses for not problem solving hard enough.
Doing a tangent here. I would like to mention that good companies did actually create standards and tools to interact with what they produce so it was easy to create good content. Others were like: Just use C and ASM to add stuff.
Monkey Island had plenty of tools to make adding stuff easier, so did Star Craft with its level editors, UT, Half Life (somewhat) etc. etc. QuakeEd was not as friendly for complex stuff, it was also near impossible to run it and most resources you needed were missing.
Sometimes creating tools so that people can contribute with less intense knowledge requirements leads to nice stuff. Like the the custom maps scene in Brood War and War Craft 3 which spawned together with HL and UT mods plenty of what we see in the wild.
Edit
On someone is arguing that Quake2 was the best FPS ever though: https://www.reddit.com/r/quake/comments/x2b07m/comment/ionjcno/?utm_source=reddit&utm_medium=web2x&context=3