I'm hoping to discover a good one I haven't played yet, so share!

          • Goadstool [he/him, comrade/them]
            ·
            edit-2
            1 year ago

            I am very gradually working up to it. I started and quickly hit snags on two separate games... but ultimately, it's hard to keep the motivation to pour creative effort into something when you spend most of your time struggling to pay your bills, and then struggling to relax from constantly stressing over your bills. pain Not to reiterate the plot of my own game but anyone else remember being a kid and thinking society was aiming to have everyone do less work?

            Anyway, I'm going to a con in a couple month expressly to promote Kor, and I'm hoping that'll get my game some much-needed notoriety, motivate me even more to work on the next game so it doesn't take as much emotional energy, and maybe also relieve the bill problem a little.

            Thanks for liking my game, especially enough to share it with someone else, it means the world to me after how much work it was to create. rat-salute .

            • axont [she/her, comrade/them]
              ·
              1 year ago

              I believe in you! Work on what you want to make at your own pace, no need to rush it, and it's not a race. You've already made one game, and it's really good. You have a better record than some professional studios who work for decades on games that are uncreative, uninspired, etc. You made something that's meaningful to you and it's really resonated with some people (especially people like me who remember the Gameboy Color Pokemon TGC)

    • Dirt_Owl [comrade/them, they/them]
      hexagon
      ·
      edit-2
      1 year ago

      Thats because KOR is fucking amazing. It actually reminded me of the Pokemon Trading Card Game they made for the Game Boy a long time ago.

      What would the process be of getting it released on the Switch? I assume it's too expensive but it would be really cool on a portable device!

      • Goadstool [he/him, comrade/them]
        ·
        edit-2
        1 year ago

        Well, it would be way more manageable if I didn't decide to give the game a true Gameboy resolution, which does NOT scale up to standard res. I've actually been trying hard to figure it out, but the solutions presented to me are either way over my head, or just a ton of work (i.e. just scale up the resolution and then redesign / retune every UI element, play the entire game to make sure players can't see things they shouldn't and then edit everywhere they can, etc etc etc). I haven't looked into outsourcing it, but it did occur to me recently I might be able to just pay someone to do it for me... if I can afford it, which I probably can't without hugely straining myself.

        But so many people are practically begging me to try to get it onto the switch, and telling me I could sell so many more copies if I did, the pressure is high so I really need to try to figure it out.