• UlyssesT [he/him]
    ·
    edit-2
    1 year ago

    I've played and completed every mainline Elder Scrolls game from ES1: Arena onward.

    Daggerfall, even in its final Bethesda-published build, was a fucking mess.

    Fan mods have somewhat improved it, especially restoring the vertical topography on the maps so they actually look like a region with hills and mountains and valleys instead of an undifferentiated blob of averaged-out terrain. Modern freeze-gamer would foam about there being loading screens because of the holy sanctity (and drastic creative limitations thereof) of no-loading-screen dogma, too.

    Still, the non-story dungeons (and the story dungeons too to some extent) were janky and bloated and full of repeated assets. And many of the "go anywhere do anything" options were puddle-deep and were just a few lines of text apart from each other. Knightly orders in each region come to mind. It sounds cool on paper that the knights of the Order of the Lamp were associated with the Mages Guild, but in practice not much distinguished them apart from the Order of the Dragon or for that matter any of the other knightly orders.

    Still, the game had its strengths over Morrowind too. I hate the reddit-logo cliche of "comparing apples to oranges" but if I was forced to use it, it would be when talking about ESII vs ESIII.