Granted I've only played the classic MonHun games, 1, freedom, freedom 2, and a little of tri but I like the sns and lance, simple weapons with easy to learn moves.
What does it say if you don't like MH because the animals trying to limp away makes me feel bad.
It's actually a good thing we built huge fortresses in uncharted islands and started slaughtering large fauna en masse to make products because uhhhhh there's some sort of mysterious cause making all the animals act unpredictably and leave their typical habitats but luckily we've determined that the culprit is actually an ancient near extinct species we have to kill and the phenomenon has nothing to do at all with our very new and disruptive presence here
You see because we interfered with the ecosystem we now have to go in and cull populations to keep the environment healthy. It is just a coincidence we have to cull the populations of the coolest looking animals.
Lance is so good, you have one attack and then this massive toolkit to ensure you never, ever, ever have to stop using it.
That's why I like it plus I like the dodge move, so handy.
Longsword main, every time I get a successful counter off my neurons activate.
Wear flinch free
I have turned my wife into a big gamer. Started her with Pokemon [finished 5 or 6 games] and Animal Crossing. She loves Stardew Valley and Story of Seasons as well.
She has recently put a ton of hours into Dragon Quest Builders. I helped her with boss battles.
She loves character customization and farm/base building. Is there a MH game for a woman like her? Maybe 2 player co-op? We game solely on Switch.
Nothing like monster hunter, but to get her into more action-centric games I might start with Terraria. I think its on switch, could be wrong though. it's essentially 2d Minecraft with boss fights.
MH Rise is on switch and has online coop up to 4 players (so 2 switches, 2 copies of the game, and both subscribed to nintendo online or whatever it's called).
There's a decent amount of character customization (many sets of armor to collect), and a personal room to customize, but no farming/base building.
One warning I'll give: a lot of the female armor in MH games is sexualized compared to the male armor, which can be offputting (it was to me in World). Example:
ShowThere is a monster hunter pokemon game. Once she emotionally bons to a tigrex she might wanna try. The switch monster hunter is chill enough a normal person could beat the story co-op without too much stress
you play great sword because you're a pro that memorized each opening in every fight
i play great sword because i don't have to memorize any combos
we are not the same
Going from Freedom Unite to World as a Gunlance main feels so good. They made it so much more fucking fun to play
I'm so good with it, it never gets old but I hardly ever play with any other weapon
All weapons: it means you are a g*mer 🤢
I could never figure out the UI for those games. Are they better now?
UI is pretty basic, you got the health and stamina bar and below that is your weapon sharpness gauge. UI is still the same, I think.
Hammer.
Bonk time for bonk reasons
I do like to occasionally use the switch axe if the hammer isn't appropriate but that it is still just big bonk time with the wild swing.
Hammer has surprising mobility (speaking for World). It plays well on slopes and ledges, and is great for hit-and-run playstyles.
And yes, I always go for the head
Never used hammer much, I should give a whirl the next time I pick up one of the games.
I like gunlance :( Lance is really fun with power guard, counters, charge jumping, kinda sad ppl only think of it as pokepokepoke. Been having a lot of fun with the Swaxe in Rise too, the sword mode elemental explosion is too satisfying! Tried Chargeblade in World and found I was too smoothbrained to get those elemental discharge placements just right
The problem with the gunlance is it's just a lance with a more limited tool kit. Like I liked the gunlance in world, but after trying the normal lance in rise it was just like "holy shit, this is just the gunlance with more moves and it lets you stick to the monster to DPS forever without stopping."
It's really kind of ironic, because you'd think the gunlance would be a lance with extra stuff to do but it's really the other way around. It's like including buttons and combos for the "gun" part ate into the economy of the moveset.