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The Journal of Cog "Abc" Itebirid, Mayor

This journal was written as the fortress has entered its third year and elected me as Mayor on the third day of Granite. As we continued to strike the earth and forge the halls of our new Mountainhome, I must confess to the feeling of trepidation that crept into my bones after being given the reins to this fortress. The beginning of Spring has always been both a blessing and a curse in my eyes; the surface becomes lush and abundant - but with this bounty the new year also brings new horrors and tribulations for every dwarf..

Time moves quickly when you have been elected by general consensus to strategically lead a fortress of your fellow dwarves. The miracles, trials, and moments of suffering that I detail below will be broken up by the month. Specific dates will only be provided if I had the foresight to write them down. (If you're wondering, yes I did actually keep a notepad..)

Granite 102

As I settled into my new role, I pondered what I wanted my long-lasting legacy of this fortress to be. Certainly my predecessors were Dwarves among dwarves, so to speak. Porkroll had supported our burgeoning industries and delivered unto the entire community master crafters and smiths. Valentina had quite literally struck the earth to bring the fortress out of our collective hearts and minds. I feared becoming the progenitor of destruction and famine. Would any endeavor I decided upon be fruitful? I did not know but I came to the conclusion I would first invest in public works across Roomtheaters, as any good leader should, by building bridges - both literally and metaphorically. A great number of bridges in fact.

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A caravan of Elves arrived in the second week of Granite as bridge construction was nearing completion. At first, I doubted they would have anything great, Roomtheaters is small and elves are no great crafters of metal, but I had the broker meet with them. A fool I was! The Elves, normally a blight upon hardworking Dwarves, had brought an auspicious beast for purchase. I, of course, immediately gave them what they were asking for to save the creature and bring them into the fold - a pittance if anything.

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I took the sale and freedom (through purchase) of Hex the Grizzly Bear as an omen of the year to come and immediately assigned her to be our War Bear and later entrusted her to the Militia Commander.

The remaining days of Granite were peaceful and unremarkable, save for the slight expansion of the tavern, The Craft of Posts.

Slate 102

Slate was marked by continued expansion. The month began with the construction of levers in The Craft of Posts and their linkage to the fortresses' various bridges. Since many dwarves tend to listen to the bards there on their days off, it is an ideal location to ensure there is always at least one or two idle dwarves an arm's length away from retracting a compromised bridge or sealing an area.

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Additionally, the Chapel of Safety's petition for further expansion into a temple was completed. A slightly audacious building, I authorized the construction of a 2x8 platinum floor since we discovered a bit more of it and 16 blocks for like 6000 zone wealth was worth it in my eyes after dumping like 6 statues and slabs in there and engraving everything but failing to meet the temple requirement.

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Perhaps it was the display of excess wealth in the Temple that drew a new migrant later that week. As a Dwarf who does not believe in borders, I immediately accepted their petition to join. Please welcome al ustobot, dingo woman poet, to the fortress.

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An additional 10 migrants from the Mountainhomes made their way to the fortress shortly after Al. This brought our population to 70 on the 12th of Slate.

The only other event of note as Slate drew to a close was the completion of the Mayoral room. By all accounts, it is more suitable for a Duke and a waste of space - but I have hope in my heart that I will not be re-elected again and it will be bequeathed to subsequent Mayors to make them happy.

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Felsite 102

Felsite brought the appointment of a High Priest to the newly completed temple in the Chapel of Safety. A visitor dingo woman also brought a number of rumors from afar of Goblins marching upon a neighboring dwarf fortress. Many in the community were clamoring to go out on a raid in response to this, but I did not want to incite any deaths.

Hematite 102

The rumors of conflict on the horizon spurred me to create a new Squad during Hematite. You, dear reader, may wonder what I decided upon. A squad of Marksdwarves named Books of Meeting was established. (I completely forgot Marksdwarves squads are still tricky to get working/bugged until I noticed months later that they were not properly grabbing bolts...)

Hex, fortress mascot and warbear, kept getting into fights with wild horses that wandered into the pasture. In an effort to keep her alive and also prevent other wild animals or invaders from attacking our defenseless pastured animals, I have scheduled both squads to assign a single dwarf to guard duty when it is their month to train. This has cut down on wild horse fights significantly and, when the Captain of the Guard chased down a horse and cut its head off so viciously with a swing of their axe that the horse & its severed head landed in the river, provided hours of new songs for the Bards to recount in taverns worldwide.

Malachite 102

Malachite brought another 8 new migrants - bringing the population to 78. A human bard, presumably enamored with the dope ass bear we have, also requested to join - bringing the population to 79.

Malachite was the month a spark of inspiration struck me. My legacy would certainly be in Public Works for the fortress! I ordered the construction of four windmills upon the peak of the mountain (small hill really) we call home.

Galena 102

The month of Galena saw the construction of what many would call the pinnacle of Dwarven engineering. In an effort to ensure good morale across the entire fortress, I approved the construction of a mist generator above the Craft of Posts and central stairway.

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The windmills were connected from above to power it.

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Everyone loves it.

Limestone 102

Another month, another group of migrants. 10 this time. The population stands at 89.

A trade caravan from the Mountainhomes arrived. Nothing of note was for sale, but I did purchase two hens and two gobblers for eggs. In two years time we may have a bountiful flock.

Hex was injured again by another wild horse - so she has been pastured in the Craft of Posts, where the mist and numerous passerbys can ensure she doesn't die.

Sandstone 102

The Craftdwarves unionized and petitioned for a guildhall. I of course, an ardent supporter of the labor movement, begun construction on a guildhall immediately. Tis perhaps quaint compared to the ostentatious wealth displayed in the Temple or even in the Mayor's room, but the Craftsdwarves were happy with it.

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I constructed a room for Valentina, Captain of the Guard. Also perhaps better suited for a Duke - but she's worth it.

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Finally, I created a room for the new Dungeon Master as well as a Dungeon and future new barracks (the hospital deserves more space).

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Timber 102

The start of Timber brought fear into my heart when the Giantess, Lecitala Sted Irol, arrived on the 8th.

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Honestly it seemed like she just wanted to sight-see and I did not want to hunt an intelligent creature like her, but I only had a single cage trap placed near the windmills and she refused to walk near them...

When she begun chasing a poor child who was just wandering outside, I regretfully had to send a squad to intercept.

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...A single axedwarf caught up with her and made shockingly short work of her before the rest of their squad arrived. Actually horrifying, I thought she would at least put up a fight...

Rest in Peace Lecitala Sted Irol, 8th Timber - 15th Timber.

Moonstone 102

Not much of note happened as Winter arrived. A human soldier petitioned to join the fort and of course, still believing in an open border policy until the first necromancer appears, I allowed him to join bringing the population to 90. Two dwarf children were born shortly after, bringing the total population to 92.

Opal 102

Nothing happened in Opal beyond the Bone Carver entering a trance and creating a masterpiece Horse Bone Weapon Rack. Someone will surely enjoy it...?

Obsidian 102

Obsidian brought the close of winter to the fortress. Another Human, this time a Lasher, petitioned to join for the purpose of soldiering. The population stands at 93.

A bunch of wild dingoes appeared and killed one of the pastured dogs. I kicked off the years' end celebrations with a military wide Dingo Hunt.

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Hex certainly had fun, although I have heard reports of the Militia Commander muttering about how "no one should have to see a grizzly bear treat a dingo like a chew toy" into their drinks at the tavern...

Results

  • Population grew from 58 to 93 by years end. That's 35 new dwarves, which is more than half of what we began the year with!
  • We did not lose a single dwarf to death, disease, drowning, or beasts!
  • We have two squads now and they are all armored/kitted out.
  • The fortress has expanded significantly across all areas, except below.
  • We've created a ton of wealth and the majority of the population is damn near ecstatic to be living in communist harmony.

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Recommendations for the next Chair of the Dwarven Communist Party

  • The Marksdwarf squad could probably be changed to a sword or spear squad and be even more effective. At last glance though, they may not be completely bugged as it does seem like the majority of them have raised their marksdwarf skills, but I did witness a dingo get beat to death with a crossbow instead of being fired upon - so....
  • We need way more bedrooms. I did begin construction on more, but only finished a handful. I believe a number of dwarves remain without beds but thankfully the mist generator has prevented everyone but the children from being dangerously unhappy.
  • The troglodytes remain below and have actually given birth so there are a number of them. I am confident the militia can easily take them, but did not break the seal.
  • The corpses of the troglodytes in our refuse stockpile above keep depressing the children and should probably be tossed, since they will not be used for anything since troglodytes are sentient.
  • I did start constructing some additional defenses for the pasture and main gate of the fortress (walls for what were supposed to be the epic marksdwarves to stand upon and fire from), but they remain unfinished. Do what you will.
  • The Soap industry needs to be started, as it is the only thing holding the hospital back. There is an Ashery and Soap Maker workshop already built. Just needs lye or fat (dingoes maybe??)
  • Be sure to choose a dwarf and give yourself a nickname!!
  • Dig!

Save File: https://mega.nz/file/dztwBaZD#jPhpWZmF1R0YeLXToH9awBy2wK0K3ftR4rJ1M1044lI

  • Doubledee [comrade/them]
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    edit-2
    5 months ago

    @Rx_Hawk@hexbear.net wanted someone to post some images with context for Roomtheatres' surroundings. Here goes.

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    So this is our fort in the valley, in yellow, and our immediate surroundings. The orange hamlets are a human civilization, the Kingdom of Steam (sounds promising to me, given our industrial aspirations) To the southwest there is an elf civilization, The Squashed Clearing. They're the only people we actually have contact with (I think?) because the humans are around the mountain range from us, we have to go around to reach people, I think they need to be within three days of us to initiate trade on their own. We may be able to reach out with a messenger perhaps?

    Ominously, however, there is a 'human tower' called Steamhushes between us and the humans. I'm not positive if that means the humans took it over, or if it is a necromancer who happens to be human, but I think originally that was a necromancer's tower.

    Oh and all around us is a neutral dwarf civilization called the Cremated Picks.

    I say neutral because...

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    Those blue squares across the Last Sea and the Veiled Continent from us is our home civilization, the Hairy Tools. In our determination to be industrious we evidently voyaged across the ocean and settled in the middle of this lovely valley, the first contact of our civilization with a new continent. This may be a good fallback in case something happens to the mountainhomes.

    Far to the north there is an uncontacted goblin civilization as well, but I'm pretty sure they haven't established contact with anyone else.

    I'm not positive, but I think there are a few possible implications of our geopolitical situation:

    1. I think we can take missions to establish contact with these nearby civilizations and potentially get more trade caravans and FUN!
    2. I'm not sure where the elves are coming from, the map says we aren't in contact with the one geographically closest to us, but we don't appear to be in contact with the ones back home either. (EDIT: I checked legends, they're coming from the Squashed Clearing, like I thought, so they must be in contact anyway.)
    3. I'm not sure where our immigrants are coming from either, we may be getting people from the Cremated Picks. It used to be that if you embarked in a place that your civilization couldn't reach you would stop getting migrants and caravans from them after the first couple, that doesn't seem to be happening though. So either that old mechanic is actually gone now, or we're taking in locals?