People who play videogames aren't escaping reality, they're simulating having meaningful participation in a society. If anything, gamers crave reality. An example of escaping reality is wearing noise cancelling headphones on the train so no one talks to you. Gamers are trying to simulate a reality where the work they do has tangible meaning. You do this dungeon and you get a new item, which you can use to do new dungeons. In reality, you do a job, and you get a paycheck, which you can only use to continue doing that same job. There are obviously meaningful jobs out there, but many, many people are being denied them, relegated to alienated labor. They are being denied access to community, relegating them to lonliness. The labor in videogames isn't alienating since it's meant to achieve a purpose and meant to advance you and grow your character. Jobs and a lot of what "society" these days has to offer just.... don't do that. It's all about PARTICIPATION.

  • ChaosMaterialist [he/him]
    ·
    1 year ago

    The Playstation Dreamworld argues that games, unlike other mediums, let you forget you are experiencing the artwork. Immersion is about forgetting you are playing, like how you forget you are in a dream. Games in particular, because they are more conscious, resemble Lucid Dreams; you know you are playing, but are immersed anyway. Interactivity is unique to games, allowing dream analysis interpretations of both player and game.