People who play videogames aren't escaping reality, they're simulating having meaningful participation in a society. If anything, gamers crave reality. An example of escaping reality is wearing noise cancelling headphones on the train so no one talks to you. Gamers are trying to simulate a reality where the work they do has tangible meaning. You do this dungeon and you get a new item, which you can use to do new dungeons. In reality, you do a job, and you get a paycheck, which you can only use to continue doing that same job. There are obviously meaningful jobs out there, but many, many people are being denied them, relegated to alienated labor. They are being denied access to community, relegating them to lonliness. The labor in videogames isn't alienating since it's meant to achieve a purpose and meant to advance you and grow your character. Jobs and a lot of what "society" these days has to offer just.... don't do that. It's all about PARTICIPATION.

  • ilyenkov [she/her, they/them]
    ·
    1 year ago

    Maybe not something advertised as a game? In junior high I took a class on house construction and for part of it we used some piece of software to design a house and you could put furniture into the rooms and walk around and see look at them and stuff. That was a long ass time ago and I don't remember the name of it, but I bet something like that exists now with probably way better graphics and more features than existed back then.

    • EmmaGoldman [she/her, comrade/them]
      ·
      edit-2
      1 year ago

      in the 90s and 2000s there was a huge flourishing of dozens of different simplified CAD programs for people to design dream homes with, like My House, 3D Home Architect, Design & Build, Visio Home, Floorplan 3D, or Autodesk Home. The subprime mortgage collapse kind of killed that whole industry. A lot of them were by major publishers that just stopped making that type of software, and others were pretty niche and if they survived, it was because they'd already pivoted towards other software. Today, that entire industry is just a handful of people selling virtually the same old ass sketchy software from 2002 that's been barely updated to just not instantly crash on modern windows.

      The one standout that's actually still being developed and is usable is SketchUp, which only exists because someone bought it before Google could kill it.

        • EmmaGoldman [she/her, comrade/them]
          ·
          1 year ago

          I mean the main hallmark of that industry was that most of the software in the 2000s was absolutely awful to use, costed $600, or both awful and costed $600. In the 90s, a lot of it was basically just Doom Hammer Editor but for boomers. And all of it seemingly had low spec requirements but inexplicably ran like dogshit on every computer. Basically, they needed to be properly 3d accelerated but often didn't have support for 3d cards because they were targeted at people still using an OG pentium in 2001. There were a few standouts, but once SketchUp went free in 2007, it just swept up by being infinitely better than every other option and free, and stole what little remained of the market after the housing market popped.

            • EmmaGoldman [she/her, comrade/them]
              ·
              1 year ago

              Basically most of it was bad. The reason it was usually bad was because 3d modeling software needs to have a real graphics card like you'd use for gaming or professional cad work. But this software was destined to be sold to mostly old people using a terrible, 10 year old computer that they're afraid of, so they only rarely use it. So, rather than putting in the more complicated effort to make the software work with different graphics cards, they just would ignore that because the computers it would be used with would be so shitty that they weren't likely to have one anyway.

              These days even a basic computer has an onboard graphics card built into the processor, so that's less of an issue, but in the 90s, plenty of software and even games used a software renderer instead of a 3d accelerated renderer. Lego Island is an example of this.