lookin for some comrades to get good with

    • sweatersocialist [comrade/them]
      hexagon
      ·
      1 year ago

      i feel that way too, but at the same time it lets me get away from some situations so it has its ups and downsides.

    • Frank [he/him, he/him]
      ·
      1 year ago

      It's best played with a coordinated squad. the TTK is less of an issue when you've got a half dozen team mates holding the building with you who can pick you up almost as fast as you go down. The game is really, really strongly built around teamplay, but it's taking people a while to figure out how all the systems interact.

  • Biggay [he/him, comrade/them]
    ·
    1 year ago

    Got it in the sale and I gotta say, I'm enjoying the 64v64 matches infinitely more than the 127v127 modes. also dont care for conquest much but it gets lots of votes

      • Biggay [he/him, comrade/them]
        ·
        1 year ago

        Thats frontline right? Havent gotten the opportunity to play it in any 64 matches but I did really like it.

      • Frank [he/him, he/him]
        ·
        1 year ago

        It's a sin against god and nature that it's taken this long to get another game that really goes hard on building destruction as a mechanic. It's so much fun. Don't like the lane you're on? Make your own lane with claymores and recon mains!

    • Frank [he/him, he/him]
      ·
      1 year ago

      You can do 64x64 like a standard shooter. 127x127 is pure chaos if you're not working closely with a team. When you are you can do some really cool stuff - Fortifying and holding buildings at key points, pushing flags together, generally watching your teammates backs. Your survivability goes up drastically with a well coordinated team.

      • Biggay [he/him, comrade/them]
        ·
        1 year ago

        Yeah 127 has made me feel like too many corners are being watched, which means any flanking attempt has about an 80% chance of failing because you spend a lot of time just running and will not see someone peaking a corner from a building 100 feet away. It does feel great though if the map is narrow enough to have a frontline with tons of bullets flying. Conquest rarely develops that though and then vehicles are still pretty lowkey in those gamemodes too. Aircraft also feel pretty negligible, theres no attack helicopters or jets and theres not really any great way to deal with the troop transports or the gunnery birds and theres a distinct lack of any dedicated tools for taking them down at least, like an AA Tank.

        • Frank [he/him, he/him]
          ·
          1 year ago

          Have you tried loading an entire squad with RPGs or LMGs in to a transport littlebird? It's the "We have a helicopter gunship at home" meme. You need a medic or two to keep everyone alive. Until you get shot down it's a lot of fun.

          • Biggay [he/him, comrade/them]
            ·
            1 year ago

            I have only played in pubs and havent really seen much in the way of coordination at all I'm afraid.

  • Fuckass
    ·
    edit-2
    1 year ago

    deleted by creator

  • makotech222 [he/him]
    ·
    1 year ago

    yeah i just got it and played a few rounds already. its pretty good, even though i usually don't like battlefield like games. my steam name should be same as my username here