On this day in 1917, a deputized posse in Bisbee, Arizona kidnapped more than 1,300 striking miners, their supporters, and bystanders, deporting them to New Mexico, more than 200 miles away. The miners were organized by the Industrial Workers of the World (IWW), and had been on strike since June 26th.

The action was orchestrated by Phelps Dodge, the major mining company in the area, which provided lists of workers and others who were to be arrested to the Cochise County sheriff, Harry C. Wheeler.

The 16-hour journey was through desert without food and with little water. Once unloaded, the deportees, most without money or transportation, were warned against returning to Bisbee. The U.S. government soon brought in members of the US Army to assist with relocating the deportees to Columbus, New Mexico.

Phelps Dodge, in collusion with the sheriff, had closed down access to outside communications, so the story was not well reported at the time.

Although a federal commission concluded the kidnapping was done "wholly illegal and without authority in law, either State or Federal" and the U.S. Department of Justice ordered the arrest of 21 Phelps Dodge executives, no individual, company, or agency was ever convicted in connection with the deportations.

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  • Frank [he/him, he/him]
    ·
    1 year ago

    There is straight up capitalist realism going on in gaming right now. My friends cannot imagine anyone playing a game that isn't shoved full of skinner box bullshit. "No one will play if you don't have progression and unlock systems! They need incentives to play the game the way it was intended! They need number go up to play the objective!"

    It sucks so hard. It's all bullshit, all this skinner box crap. But people are so indoctrinated with it htey cannot fathom the idea of just playing the game for fun. If they're not getting exp and unlocking arbitrary porgression systesm they won't play, and they don't know or acknowledge that this creates endless perverse incentives that poison the game.

    AHHHHHHH

    • Frank [he/him, he/him]
      ·
      edit-2
      1 year ago

      I just played for like 45 minutes without hearing a single person talk. It's so deeper-sadness. Every player has VoiP for local chat and squad chat. The squad leaders can all communicate. All the tools are there for coordinated team play and strategic cooperation. And it just doesn't get used. It just sucks. One of the things that made Planetside so cool was that you were playing with people, not just near people. There was coordination between clans on the same server and squads in the same platoon. The clan leaders would cooperate to send troops where they were needed to hold the line, counter attack, or open a new front. I was never just zerging towards the enemy, it was always part of some kind of plan with a specific goal.

      And now I just don't know where to get that unless i go play squad, and I don't really want to play squad. battlebit has all the tools for that kind of gameplay - Comms, respawn on squad, transport vehicles, all sorts of cool stuff. But people just whine incessantly about systems designed for team play. The transport helicopters are designed to rapidly insert teams across the map to open new fronts, complete with a fast rope system so you can disembark without the helo needing to land. No one uses it, and they complain that the miniguns on the helo aren't good for killing people. Like of course the minguns aren't good. They're there to defend the helicopter while troops exit the vehicle, not fly around at the flight ceiling scoring you kills against people who can't retaliate! The idea that maybe a vehicle is intended to harass enemies, force them out of cover, and support the team is unthinkable. Every system needs to support single player play so I can ignore the other 254 players in the server!

      When I play any sniper/recon class I get a rifle with mid-range scope and stick to my team like glue so I can spot threats in the distance and take out enemy snipers and shit that are out of range of the rest of the squad's weapons. I rarely ever see anyone else play like this. All most players want to do with the sniper role is sit in one place and click heads from long distance. And I absolutely don't understand it. Why is that fun? You're not fighting anyone, you're just waiting for someone who can't even see you to stand still. It's so anti-social and I'm sick of it. : |

      • Goblinmancer [any]
        ·
        1 year ago

        Because they want to be ones with highest kd/ratios and uses that as a badge of their skill (never mind that they can literally be flanked on all side and just die if they play alone)

        As for me i try to ninja sneak into bases but usually I die if I do that. Recently tho actually just like playing medic, dragging people and reviving them over and over again.

        • Frank [he/him, he/him]
          ·
          1 year ago

          I seriously think that tracking stats across games was when things started to go to shit. That's when you could "win" for the first time. That's when you were "punished" for doing an all knives round or getting the hole team to hide in a corner with paras waiting for the first guy to run around the corner. That's when people stopped caring about the game they were playing and started caring about their "stats". It stopped being pick-up street hockey and started to turn in to something else.

      • PaulSmackage [he/him, comrade/them]
        ·
        1 year ago

        Arma rocked for me because of the team work. Sometimes you're jumping into a hot lz to extract a pinned squad, other times you're chilling in a foxhole or trench with the rest of your squad just waiting for the mortar shelling to calm down. There was no glory in doing things on your own, because that's how you got killed.

    • bigboopballs [he/him]
      ·
      1 year ago

      They need incentives to play the game the way it was intended!

      Nobody wants to work anymore --> Nobody wants to play video game anymore