If there is one outcome, remove the guise of control. Have my character speak for me. I don’t fucking care. I’d rather feel like my character is doing or saying something I wouldn’t personally do than for me to be given a fucking pop-up that means nothing and is just there to reinforce a self-insert facade. At least make a bit out of it if you’re gonna do it. It’s genuinely one of the worst pieces of game design outside of legitimately predatory behavior.

  • Frank [he/him, he/him]
    ·
    1 year ago

    I don't remember that one. Myron was a creep so I usually left him behind somewhere.

    • UlyssesT
      ·
      edit-2
      11 days ago

      deleted by creator

      • Kuori [she/her]
        ·
        1 year ago

        iirc canon says he died like a rabid dog, it's fine if the "by whom" part is a little muddied

        • Frank [he/him, he/him]
          ·
          1 year ago

          Yeah, iirc he got shanked by a jet user and no one even tried to id his body.

          • Kuori [she/her]
            ·
            1 year ago

            yup lmao good memory, i had to look it up for the specifics

        • UlyssesT
          ·
          edit-2
          11 days ago

          deleted by creator

          • Kuori [she/her]
            ·
            1 year ago

            pretty close, it was ironic and deserved:

            If Myron was spoken to, an ending slide for Myron mentions that he was stabbed to death by a Jet addict less than a year after the defeat of the Enclave, while he was drinking at a bar in the Den. His discovery of Jet was "quickly forgotten," with no one remembering his name.

            • UlyssesT
              ·
              edit-2
              11 days ago

              deleted by creator

          • Frank [he/him, he/him]
            ·
            1 year ago

            I wonder how many players "lost" Myron somewhere in the deserts between Reno and Redding over the years.