Looks 'ight

  • plantifa [they/them]
    ·
    edit-2
    1 year ago

    This is canon in the story, the members of the Majestic 12 Steering Committee in the 21st century (who are all top-level members in places like the Navy, Air Force, intelligence agencies, and think tanks) in-lore retire into positions within the Beltway Bandit MIC community and they peddle eldritch tech for for-profit gains after an interior coup overthrows the steering committee and Delta Green takes over their various existing classified-nested programs and organizations (and prior to that Majestic 12 in general was a cargo-cult pro-hegemony hardline faction that utilized hypergeometric tech to pursue continued US Hegemony.) One of the forthcoming books describes some of MJ-12's extant programs that are still holdouts with no oversight that either didn't get the memo or ignored the from-the-top change in management.

    DG's writing is interesting but their writing for the USSR and Modern Russia is US-media-informed America-brained (I recall the original handbook had paperclipped members of the Karotechia ghostapo utilized by SMERSH to revivify gasp Stalin. And that there is no mention in the TTRPG that there are paperclipped elements within the US's Delta Green or Majestic 12 program.) They're also pretty insensitive of some real-world events and tying it into the lore of the game, I recall an outright reference by author John Scott Tynes to Malaysian Airlines Flight 370 and it being victim on eldritch shit instead of creating a different flight number and fictional airline that would be an expy of the real-world crash. I have a few of the books but ultimately I have mixed feelings, especially since there are actual fed fans of the game and the game designers had actual interviews with feds during the making of the sourcebooks, especially with the Complex sourcebook for making characters from specific agencies/beltway corporations. Though I will say that Impossible Landscapes is perhaps the best horror campaign book I've read, and DG's take on Chamber's King in Yellow is the most interesting I've seen that goes beyond 'you see the Yellow Sign' -> 'you go mad.'

    • Bloobish [comrade/them]
      ·
      1 year ago

      DG's writing is interesting but their writing for the USSR and Modern Russia is US-media-informed America-brained

      Yeah their coverage of China, the Vietnam War as well as what went down in Cambodia is kind of insane and very much eagleland propagandized, which is ironic given the subjects of the game itself being a deep world of lies and secrecy. Overall I still think it'd be interesting to run as a speudo version of a X-Files style ttrpg with darker elements that doesn't go full batshit insane like Kult (from what I've heard of the content being pretty fuckin' out there).