One of the best analysis (analyses?) of game mechanics I've ever seen.
I've been on leave and binging youtube stuff and that one just really stood out to me.
One of the only games I've ever seen where I thought, "yeah the people who made this actually understand what 'lovecraftian' actually means". The only other one I can think of that gets it right (in my opinion) is Edge of Nowhere. I was really surprised at how well it works as a third person VR game.
What's fun is going into dark souls threads and complaining that you haven't been able to find the gun
I remember seeing a gun mod for PC that was actually really well done.
Yeah I couldn't really get into it. It looks cool and I wanted to like it after all the people raving about it, third one's pretty but that's about all I really got from it.
yeah, if i have to hear one more sweaty nerd tell me to git gud I'll just tell them i one shot ludwig while banging their dad
I tried playing Bloodborne on and off for years and couldnt get the game to click for me. I watched this video, tried playing it again, and suddenly I understood how to fuckin play the thing and completed two runs of it back to back. It's one of my favorite games of all time and this video is a big reason why.