cross-posted from: https://lemmy.world/post/16752399

  • menas@lemmy.wtf
    ·
    5 months ago

    Recycle your unvisited rooms for next dungeons. I know it's cheap, but hey you're the only one who would know.

  • PrettyFlyForAFatGuy@feddit.uk
    ·
    edit-2
    5 months ago

    Or my experience with D&D...

    Encounter giant pit monster

    Everyone argues for 20 mins about how everyone else should use their turn

    Repeat until monster is dealt with

    Run out of time of the the evening, so go home

    • smeg@feddit.uk
      hexagon
      ·
      edit-2
      5 months ago

      Chess clock / egg timer. If they don't decide fast enough then no action for them! You don't even need to actually do this (it would be a bit extreme in most situations), but the threat that it might happen should give them the necessary kick. Too much time deliberating? This monster just remembered it can take a legendary action on your turn!

  • ProfessorOwl_PhD [any]
    ·
    5 months ago

    My players like to save their worst rolls for perception checks to find secret doors. Even when they specifically know there's a secret door and just need to work out how to open it, out comes a parade of 1s and 2s.

    • smeg@feddit.uk
      hexagon
      ·
      5 months ago

      So they means they still find it but it takes ages and a monster sneaks up on them in the meantime, right?

      • ProfessorOwl_PhD [any]
        ·
        5 months ago

        Mostly it's just meant that it takes ages - usually time is a big enough price that no other punishment is needed. Their recent actions generated a group of ghosts though, so ghosts wandering through the room while they're searching is now a thing.