Doomed before it was announced, as is everything that gets sucked into the black holes of hatred and cynicism mentioned here. Inshallah Embracer goes belly up by next year, beware any company that wears the skin of another. Also the last time an Alone in the Dark game was good, the twin towers still stood
As @ClimateChangeAnxiety said though, it doesn't have to be this way, the economics of hyper expensive games mixed with copper-stripping parent companies are just stupid. Tons of indie studios release smaller games that can flop and be fine.
It's also comical to me that this author (surely younger than me) writes of the seventh generation as some sort of golden age of the middle market, as if HD development pipelines did not sound the death knell for a litany of smaller (often Japanese) developers who were still comfortable with smaller-scale games and handy middleware on PS2. As if this currenr landscape is somehow the fault of digital distribution? Lol, lmao even. Demon's Souls was the edge case as smaller studios like Millenium Kitchen, Factor 5, Genki, Free Radical, Hudson Soft and Cavia all burned down right alongside massive names like Namco and Konami, all of whom couldn't adapt to the expectation of increased expense in mainstream games. In fact, Bizarre Creations got shut down by Activision after Blur bombed in 2010 exactly this way, actually. Sony crushed a bunch of its first and seconsd party studios between 2006 and 2013. Japan Studio is just the latest.
One last note, I never personally understood the "find one game and stick with it" people or mindset, though; players who exclusively played Call of Duty multiplayer back in the PS360 days confounded me just as much as the 500,000 hour League of Legends players, as do the Helldivers-II-only people now.
>originally owned by Atari SA
>sold to THQ Nordic under Embracer Group
Doomed before it was announced, as is everything that gets sucked into the black holes of hatred and cynicism mentioned here. Inshallah Embracer goes belly up by next year, beware any company that wears the skin of another. Also the last time an Alone in the Dark game was good, the twin towers still stood
As @ClimateChangeAnxiety said though, it doesn't have to be this way, the economics of hyper expensive games mixed with copper-stripping parent companies are just stupid. Tons of indie studios release smaller games that can flop and be fine.
It's also comical to me that this author (surely younger than me) writes of the seventh generation as some sort of golden age of the middle market, as if HD development pipelines did not sound the death knell for a litany of smaller (often Japanese) developers who were still comfortable with smaller-scale games and handy middleware on PS2. As if this currenr landscape is somehow the fault of digital distribution? Lol, lmao even. Demon's Souls was the edge case as smaller studios like Millenium Kitchen, Factor 5, Genki, Free Radical, Hudson Soft and Cavia all burned down right alongside massive names like Namco and Konami, all of whom couldn't adapt to the expectation of increased expense in mainstream games. In fact, Bizarre Creations got shut down by Activision after Blur bombed in 2010 exactly this way, actually. Sony crushed a bunch of its first and seconsd party studios between 2006 and 2013. Japan Studio is just the latest.
One last note, I never personally understood the "find one game and stick with it" people or mindset, though; players who exclusively played Call of Duty multiplayer back in the PS360 days confounded me just as much as the 500,000 hour League of Legends players, as do the Helldivers-II-only people now.