Mine was AION in its original form, partly because the cryengine made it look very pretty but also because the private servers were actually functional unlike the WoW private servers which were largely a mess at the time.

  • Yurt_Owl
    hexagon
    ·
    1 year ago

    MMOs suffer from their own success. The ones that lived simply have too much content and they have a few choices. Skip all the content and rush people into endgame like WoW does making the new player experience confusing with no investment in the world "oh im in a massive aztec temple dungeon populated with dinosaurs... why?"

    Or they keep the game slow and arduous keeping the layers of layers of content making it horrible to progress.

    Or they give up on both options and release a classic server instead. Or all of the above in the case of everquest which lets you join a server tailored to the experience you want.

    Personally I like the everquest model but at this point i don't think anyone knows where to take the mmo model anymore and its too much investment to make a new one.

    • WoofWoof91 [comrade/them]
      ·
      edit-2
      1 year ago

      for me they just feel so much less social now
      with convenience things like cross-server lfg features, it kind of diminishes the community feel of the old games
      though it is nice to not have to wait forever to do stuff like the old days
      idk, they just feel so... alienating now

      it's like this place compared to reddit
      here you see the same people a lot, and it feels more like a community
      reddit you would see mostly just random usernames that you would never see again

      • Yurt_Owl
        hexagon
        ·
        1 year ago

        Ah I was very antisocial in mmo's cos people scare me. I'd get a heart attack every time i got a guild invite. I'm one of those weird singleplayer mmo players who enjoys drab questing and trying to solo dungeons