Quake .map support for Godot 4.x. Requires Godot's .NET build for importing. - GitHub - QodotPlugin/Qodot: Quake .map support for Godot 4.x. Requires Godot's .NET build for importing.
Make Godot maps in Trenchbroom or whatever else. There's a 3.x version available as well.
I've spent enough time with both engines to know that I only want to make games in Godot due to how it reduces Unity's Scene and Prefab concepts down to one Scene concept — Unity drawing a distinction between the two has always chafed.
I've spent enough time with both engines to know that I only want to make games in Godot due to how it reduces Unity's Scene and Prefab concepts down to one Scene concept — Unity drawing a distinction between the two has always chafed.