This is a hilarious controversy to me because it is so obviously a labor dispute but nobody is covering it that way.
If you work as a creative and your product doesn't sell because you were forced to cut corners by your boss you should be mad at your boss not your audience.
I didn't know that. It kind of makes the take even more baffling. Why does he care? If he has no overlord he should be free to do whatever he wants. Indie games don't have to follow those expectations at all.
Lots of Gamers look at indie games and scoff at spending $10 on a two hour experience when they can instead buy a AAA open world collect-a-thon and play for 120 hours for $60
Anyways this conversation seemed mostly about resources/team size rather than working conditions
I don't think that first part is true at all. This era of gaming is pretty much hallmarked by indie success and AAA bloat and failure.
Resources / Team size is a discussion about working conditions.
edit: He edited his comment to make me look wrong. Neat.
Some indie games are very successful yes. But I think a lot of people who might check out a game like Venba ( a short narrative focused game) on GamePass would not consider spending $15 on buying it. Since thats the same cost as a month of the subscription. An indie dev has heard their game called worthless for being small many times
Oh ok, when you mentioned working conditions I thought you meant pay, crunch, etc.
If you are gonna posthumously edit your comments to change the meaning you should give the person a heads up. Now I look like I'm wrong about something I was objectively correct about.