This is a hilarious controversy to me because it is so obviously a labor dispute but nobody is covering it that way.

If you work as a creative and your product doesn't sell because you were forced to cut corners by your boss you should be mad at your boss not your audience.

  • CanYouFeelItMrKrabs [any, he/him]
    ·
    edit-2
    1 year ago

    The devs agree! Josh Sawyer gave a talk at a game dev conference a few years back about the benefits of unionization. Shoutout to Sega devs and their recent success in Irvine. They're just a few miles away from Obsidian and Blizzard

    • billbillerson [none/use name]
      hexagon
      ·
      edit-2
      1 year ago

      I'd suggest they get busy then. I'm sorry for being terse but as someone who has been fired for unionizing I get a little annoyed with takes that boil down to "a better world isn't possible".

      • CanYouFeelItMrKrabs [any, he/him]
        ·
        edit-2
        1 year ago

        I don't think any of the any of the takes today boiled down to that though. I mean just check out the games these guys work on, Xavier made Space Warlord Organ Trading Simulator and Josh Sawyer directed Pentiment. They get to experiment and make cool stuff I think they for sure think a better world is possible.

        Anyone who is convinced it can get better probably burns out and leave the industry. Most people leave the industry for better working conditions

        • billbillerson [none/use name]
          hexagon
          ·
          1 year ago

          If Xavier specified that he meant the publishers expectations are unreasonable I wouldn't have a problem but these critiques aren't about the publishers they're about the audience having too high of expectations.