I particularly enjoy the Himedere approach, but only because it makes their victory at the end that much more satisfying if I do it right.
I particularly enjoy the Himedere approach, but only because it makes their victory at the end that much more satisfying if I do it right.
Speaking as a player (most of the time) I love making things worse for my poor character. And I send my evilest ideas to my DM. Who then makes them heartachingly worse. It's great.
One of the things I really like about Fate as a rules system, is that is built in. Every character has a Trouble and other aspects. So if your trouble is like "Manners of a goat", you can be like "Wouldn't it be fun if I completely insulted the Baron at this dinner??" If everyone agrees, you get a fate point.
The DM can also "compel" you on aspects in a similar way.
One of my players has an outstanding bounty and there's been a lot of "You know what this scene needs? Razor to show up." compels.