I don't really have a ton to say about them because I am bad at video games. I just despise the mechanic of Permadeath+Randomization. Everything about the genre screams "get good" while punishing all the central premises of learning. It's just random difficulty while feeding you semi-similar levels on the supposed "beginner levels". Every so often you'll have some bullshit happen that wipes all of your progress, with not a single save point in sight.
Look I'm playing games to have fun, not to feel like some super badass that has mastered every possible mechanic a game can throw at you based solely on the beginner levels. It just feels like the genre exists to punish you, rather than to foster enjoyment.
I like them because the randomness drastically increases replayability and the permadeath makes it feel like your actions have real consequences.
I'm not even a massive git good challenge monkey either, i just like the emergent storytelling that comes from something like C:DDA
Never heard of C:DDA. I think I might be able to do turn based Roguelike if it's not too hard.
It can be configured to your liking, you can generate a world with every cataclysmic thing possible, or just slow zombies, or just wildlife and every point in between.
Plus you can make a very powerful starting character if you want to, with lots of skills and equipment, or a naked, hungover, sick character who was in the shower when the world ended.
The difficulty can be all over the place, which to me makes it immersive and fun.
I had one game where I was barely scraping by, running from most enemies and desperately trying to find any actual weapon that wasn't made of twigs and hope, then just stumbled upon a dead SWAT team, complete with body armour (slightly used), more guns and ammunition than i could carry, and an armoured SWAT van with half a tank of petrol.