• buckykat [none/use name]
    ·
    5 months ago

    The late 90s to early 2000s had plenty of games that moved to 3d before anybody knew how to make a 3d game actually fun to play. Examples would include most games with "3D" in the title.

    • Titou [she/her]
      ·
      5 months ago

      This trend destroyed iconic characters, including sonic.

      • ashinadash [she/her]
        ·
        5 months ago

        tails-pout Nice try but Sonic Adventure fucks actually. What destroyed Sonic was a combination of the Sega-Sammy restructuring, tje publisher always rushing the games and an utter unwillingness to iterate on successful mechanics instead of throwing everything out every two games.

    • Tomorrow_Farewell [any, they/them]
      ·
      5 months ago

      Yeah, game developers have been chasing fancy graphics since before most people here were born.

      To add to that, mechanics design seems to have been a lot less intelligent back then.