6 portal gaming. Far shot is attacks only, you go galeforce>windward>ricochet>mark prolif. Clear is B+ (no lightning arrow, but no slouch either) and bossing is A- as a miner build.
Windward is GREAT against DoT, but this is gonna die a lot and I am fine with that.
Primary damage scaling is gem levels and aura effect, the aura on IM can crit cap you almost by itself with a bit of both.
Far shot applies to spells now too, check the deadeye changes.
That's cool though, pretty nice with some of the new sources of reservation efficiency although I doubt you pass through them.
I'm cooking up my own weird Inpulsa elementalist, have this PoB but that's with the old tree. A little less damage than I expected for the investment (couple awakened gems and day 5 gear) but I feel like I can have a good time with it. Cold conversion to sidestep the fact the lightning damage from Inpulsa doesn't shock, then just scale the crap out of generic lighting and cold damage to make the chain explosion happen. Gonna have to rely on molten shell and armor to survive because I can't really spare the points to stack max res.
I personally don't think giving up either Wind Ward nor Mark proliferation are worth it. Damage is never really a problem as a summon skitterbots build, those gems have giga damage as compensation for the clunkiness.
6 portal gaming. Far shot is attacks only, you go galeforce>windward>ricochet>mark prolif. Clear is B+ (no lightning arrow, but no slouch either) and bossing is A- as a miner build.
Windward is GREAT against DoT, but this is gonna die a lot and I am fine with that.
Primary damage scaling is gem levels and aura effect, the aura on IM can crit cap you almost by itself with a bit of both.
Far shot applies to spells now too, check the deadeye changes.
That's cool though, pretty nice with some of the new sources of reservation efficiency although I doubt you pass through them.
I'm cooking up my own weird Inpulsa elementalist, have this PoB but that's with the old tree. A little less damage than I expected for the investment (couple awakened gems and day 5 gear) but I feel like I can have a good time with it. Cold conversion to sidestep the fact the lightning damage from Inpulsa doesn't shock, then just scale the crap out of generic lighting and cold damage to make the chain explosion happen. Gonna have to rely on molten shell and armor to survive because I can't really spare the points to stack max res.
I personally don't think giving up either Wind Ward nor Mark proliferation are worth it. Damage is never really a problem as a summon skitterbots build, those gems have giga damage as compensation for the clunkiness.