How fucking stupid, why the hell did I buy this shit. Had it uninstalled after like 2 hours of play assuming I'd come back to it some time later when it was in better shape, fuck me I guess. Additionally, the fucking game is STILL available to buy on steam, STILL overpriced as fuck, even with no active development (which is the whole justification for the price tag in early access).

Just really enjoyed KSP1 and had hopes KSP2 would be more fun stuff, but nope.

  • PorkrollPosadist [he/him, they/them]
    ·
    edit-2
    5 months ago

    Oh yeah. Completely dead lmao. And it will never catch up to the richness of the KSP1 mod ecosystem, despite the limitations of the antique version of Unity it runs on.

    I suggest keeping an eye on Kithack Model Club. It's early access (so don't necessarily open your wallet right away) but it is a very similar physics-sandbox game (minus space exploration) created by the original creator of Kerbal Space Program (Felipe Falanghe a.k.a. HarvesteR) who left Squad due to labor conditions and burnout and eventually established his own independent studio.

    • PorkrollPosadist [he/him, they/them]
      ·
      edit-2
      5 months ago

      Low key, if anybody wants to talk about making a free software KSP clone in Godot, I spent about a month messing around with the concept before the ADHD set in.

      • riseuppikmin [he/him]
        ·
        edit-2
        5 months ago

        Check out the OpenSpaceProgram project on github. It's undergoing some major changes right now but is the most promising existing base to build on imo (osp-msgnum is the repo you're looking for).

        Also to set expectations for lurkers- the project is currently an early physics test with some orbital mechanics proof of concept. Don't expect anything substantial for years

      • makotech222 [he/him]
        ·
        5 months ago

        if the original is in Unity, you can just decompile it almost entirely and copy paste that source code lol