If I'm going to play through a game again. It had to have at least been 3 years or so. Enough that i can remember a lot of the story and set pieces.
For me, games are almost like books. I play/read it once and I'm done a lot of the time.
If I'm going to play through a game again. It had to have at least been 3 years or so. Enough that i can remember a lot of the story and set pieces.
For me, games are almost like books. I play/read it once and I'm done a lot of the time.
Like a bisexual at an intersection, I can go either way on this.
Open-world games like Skyrim, Minecraft, and No Man's Sky? Those are like comfort food, and I keep coming back to them to try out different things, even though most of the time I lapse into the same exact routine. (e.g., haul ass out to Morthal, kill the vampire lord, pick up every alchemy ingredient along the way, brew potions until I can afford the homestead, acquire and build the Hearthfire house with fish hatchery, get through the alchemy, enchanting, and smithing level grinds ASAP and break the in-game economy.)
With story-driven games, it's more difficult to convince myself to play through it again, even if I have an excuse (e.g., Steam achievement-hunting). This is where I am with Baldur's Gate 3 right now; I did pretty much all of the non-Dark Urge achievements on my first full playthrough, but now I'm trying to do a Durge Honor Mode run and can not bring myself to actually play because I don't want to fuck up my save by doing something stupid like blundering into the harpy fight unprepared or getting trounced by gnolls because I didn't exploit enough environmental mechanics. So I'm pretty much just beating my head against Death Must Die and having a miserable time of it because the RNG is so fickle.