The spongebob game wasnt so bad. It had like a login bonus but it didnt seem to be too bad But once we got into the lego star wars game the f2p bullshit started. And oh god. This game clearly designed for kids had all the f2p bullshit. Login bonuses. Gridnyness. Multiple in game currencies. The daily/weekly ect missions. The unlockables
But god the racing game was even worse. 100000 things to unlock and basically nothing is by default basically. Sooooooooooo absurdly grindy. And most harrowing of all... i swear to god... 5 seperate in game currencies.
I want to reach out and scream to him "games werent always like this maaaaan"
Don't conflate collectathons with skinner boxes. These aren't designed so you can just gather things to your heart's content, they are designed to keep you playing (including by limiting what you can do on a given day) and to pressure you into paying money by making the free returns from playing unrewarding and frustrating. Usually the reason for all the currencies is to obfuscate exchange rates, so at least a few of them can only be obtained with real money, and none of the currencies are meant to merely be collected like a high score.