Pretty much, but a lot of the content (servers, skins, etc) are player made. A lot of things can be purchased with their monetized currency.
Kids make content->Roblox sells in game currency->Currency is spent on content made by said kids
Edit: I guess this didn’t actually answer your question.
Players program and design games in like a server builder. People have made Call of Duty, mobile-ish clicker games, pirate battles, Starfield-esque servers. There are limitations but there’s been some pretty high quality servers made. Pretty sure they are almost all player made.
Pretty much, but a lot of the content (servers, skins, etc) are player made. A lot of things can be purchased with their monetized currency.
Kids make content->Roblox sells in game currency->Currency is spent on content made by said kids
Edit: I guess this didn’t actually answer your question.
Players program and design games in like a server builder. People have made Call of Duty, mobile-ish clicker games, pirate battles, Starfield-esque servers. There are limitations but there’s been some pretty high quality servers made. Pretty sure they are almost all player made.
That helps a lot. It sounded pretty great until you mentioned the monetization.
"Kids making games for other kids? How wholesome!"
"In-game currency."