In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?

I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now visible-disgust

  • SorosFootSoldier [he/him, they/them]
    ·
    29 days ago

    I haven't checked on it in some years but Ground Branch offers different stances like ready and low ready for the gun while moving which looks very realistic.

    • Frank [he/him, he/him]
      ·
      29 days ago

      Arma allows you to do that, too. And some mods add a safety!

      There's a vr game called Breachers where your movement speed is partially decided by how you hold a gun. Holstered is fastest, then low ready, then high ready, then shouldered and aiming. The game does it dymanically based on how your vr hands hold your vr weapon.