In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?

I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now visible-disgust

  • UlyssesT [he/him]
    ·
    29 days ago

    Me, when I entered this thread for the first time expecting some noncontroversial freeze-gamer dunking merriment:

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    • Frank [he/him, he/him]
      ·
      29 days ago

      I've got 3,000 hours in arma. While you wear tearing the kingdom i was studying the accurate ballistic modelling of some made up gun "designed with input from cmmg". The very serious gun company that iirc produce tactical canned bacon at one point.

      • UlyssesT [he/him]
        ·
        29 days ago

        I'm more of an Unreal Tournament ridiculous rocket acrobatics type, but I can appreciate the sheer dedication that ARMA goes through. It isn't just "we have rusty fences and name-drop US military weapons" realism pretenses. It even has the "be bored for hours BE FUCKING TERRIFIED FOR A FEW MINUTES" experience of actual combat, from what I hear.

          • UlyssesT [he/him]
            ·
            29 days ago

            It's like hiking in Nova Scotia, a bit dangerously close to Sunnyvale Trailer Park, where shit could go down at any moment, especially if the Big Dirty goes wrong and the heavies are called in.

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