Exactly dude, "hero" games I think get a bad rap cause they are all just Overwatch-clones or Overwatch adjacent (which is reductive but you know what I mean). I think the "hero" genre could do really do well to step out of "pushing the cart" or "holding the control point". Like with most genres there is a lot of room to explore if you took even a step and a half outside the existing boundaries.
That's the thing that gets me mad, is that while they tell you they have a story, there is no meaningful way for you interact with that narrative. Or even be told that narrative in a way that makes sense because you're always trying to secure objective or whatever. Maybe a little enviorment storytelling here or some special voice lines there, but in the game itself there is usually no real way to interact with the game world's story in so many hero shooter games. Yeah there is "lore" but there usaully little story.
One of the people that put Blizzard on the map to begin with, the one that was a primary developer for Diablo and Diablo 2, left the company to make Torchlight elsewhere
Alas, Torchlight. A wonderful game, one of my favorite games to just boot up click on monsters. It's a good-ass game (at least the first two are), and it deserves a better fate than it got, as most good games do.
The corpos left at Blizzard tweeted "FUCK THAT LOSER" in response to the developer's parting criticisms of the old company.
Giving anyone who makes more that $50K a year a tweet account was a mistake.
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Exactly dude, "hero" games I think get a bad rap cause they are all just Overwatch-clones or Overwatch adjacent (which is reductive but you know what I mean). I think the "hero" genre could do really do well to step out of "pushing the cart" or "holding the control point". Like with most genres there is a lot of room to explore if you took even a step and a half outside the existing boundaries.
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That's the thing that gets me mad, is that while they tell you they have a story, there is no meaningful way for you interact with that narrative. Or even be told that narrative in a way that makes sense because you're always trying to secure objective or whatever. Maybe a little enviorment storytelling here or some special voice lines there, but in the game itself there is usually no real way to interact with the game world's story in so many hero shooter games. Yeah there is "lore" but there usaully little story.
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It's always a bummer to me, I feel like so much of Blizzard games (and a lot of "AAA™®© games) have utterly squandered creative potential. MEGACORP production and creative products are truly a nightmare mixture.
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Alas, Torchlight. A wonderful game, one of my favorite games to just boot up click on monsters. It's a good-ass game (at least the first two are), and it deserves a better fate than it got, as most good games do.
Giving anyone who makes more that $50K a year a tweet account was a mistake.
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